Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Wednesday, 3 September 2008

New Character Body XML Definition

Changed actions, phonemes and facial expressions definition. All is defined individually per character in respective XML file.
Changed also ActionEditor to edit characters actions accordingly.

Note for phoenemes and facial expressions XML definition:
key is mesh pose name, value the expression name in the application domain, so change key only.

Tuesday, 2 September 2008

Item Placement

Added item place/unplace actions at Orient ION level. As discussed, from now on item placement is done through this layer as character placement is by the StoryFacilitator.

The syntax for these item actions is:

action: place and show an item in some spot
name: "place-item"
parameters:

  • "target" - the name of a set, character or other item where to place this item (eg: "table")
  • "spot" - optional, the tag of the spot where to place the item (eg: "top-table-spot"), otherwise in any item spot
  • "fade" - optional, if set to "false", item visibility won't change

action: unplace and hide item from current spot
name: "unplace-item"
parameters:
  • "fade" - optional, if set to "false", item visibility won't change