Thursday, 28 August 2008
First Person Camera (pt2)
I have now implemented the changes to the 1st person camera that I was talking about in the last post.
First Person Camera (pt1)
I have started implementing the first person camera navigation. The latest version on svn implements it sort of, but I'm not happy with it yet. You can test it without a dance mat with the keys W,E,D,C,X,Z,A and Q. What I want to change now is first of all that the camera also changes orientation to face the way its walking and second that only the forward key actually moves the camera and the other keys just turn the camera, I think that will feel more natural without compromising the benefits of the navigation, we were discussing.
On another note, about 40 MB of new graphical materials are also added to the Orient repository. They are not integrated yet though.
On another note, about 40 MB of new graphical materials are also added to the Orient repository. They are not integrated yet though.
Thursday, 21 August 2008
Gardening scenario
The gardening scenario is now on as well. Please remember to change the arguments in the worldTest when you try out the different scenarios. Same goes with userOptions.txt The arguments and options are available in the 'Setting up the AgentMind projects in Eclipse.doc' in the AgentMind folder. Characters involve in the gardening scenario are Erepo (should appear first at the entrance of the garden, he is to take the user to the garden), Arduus (the gardener) and Abbus (also in the garden, will be involved in the child argument - making a decision).
Recycling Scenario
Hi, I have done the authoring for the recycling scenario and refined the meal scenario. It is available on svn. For the meal scenario, the characters involve are Erepo, Abbus and Child while for the recycling scenario, the character is Cercops. Now, if you run the program, you can see that the user will need to greet the agent correctly before they interact with him. If the user did something wrong or reject the character invitation or offer, then the character would be angry and the user would have to apologise to continue interaction but if the user make mistake many times, then eventually, the character will stop interacting. Please try it out and if you detect any bugs, do let me know. The interaction flows are based on the scenario graph available at bscw in the directory eCircus/ORIENT/Working Materials/ALL-Scenario Graphs - with objects-gestures(1).doc
Please note that the needs value are not correct yet, they are just some random values I chose.
Please note that the needs value are not correct yet, they are just some random values I chose.
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