Hi all,
this is an updated explanation of the Orient User Interface and the Keyboard shortcuts.
Starting Up:starting up Orient brings you into training mode. You can recognize this mode by the little white "GO" button. In Training mode you can test the connection between user interface devices and Orient, so you can practise for example gesture and speech recognition. Pressing the "go" button loads Orient and starts the first scenario. Before you press the "Go" Button make sure the agent launcher server is running (more on that in
this post from Samuel). If you want to use the real interaction devices and not just keyboard shortcuts the Orient Interaction Server also has to run.
Interaction Conventions:The interaction conventions are as follows:
- A wii gesture selects the action a user wants to perform
- The mobile phone defines the context for that action (speech rec for characters, RFID for objects)
- The user interface will display on the screen which gesture, object and character are currently selected (if any)
- In order to start the action the user has to press Wii button A.
- If that happens the action is started and broadcasted to the agents but only if the action context is valid and set.
- To simulate the interaction devices without having them connected use keyboard shortcuts, described below.
Wii Gestures:
number keys 1-0 simulate the different Wii gestures
1: Greet
2: Consume
3: Pick
4: Accept
5: Reject
6: Attend To
7: Ask
8: Apologise
9: Give
Character Names (Speech Recognition):
function keys F1-F7 simulate the speech recognition for different character names
F1: Abbuk
F2: Errep
F3: Evui
F4: Ikop
F5: Ardoot
F6: Cerkith
F7: Tigrit
Items & Conversation Topics (RFID):function keys F8-F12 (not F10) and the letters u, t , y and h simulate the item selection for different items via RFID
Conversation Topics (used together with the verbs Accept, Reject and Ask):
F8: Meal
F9: Gardening
F11: Recycling
F12: Drink
Items (used together with the verbs Consume, Pick, Accept, Reject, Give):
T: Seedpod
Y: Soil
U: Green Drink
Special RFID function:
H: Healing a dead Spryte
Wii Buttons:- The Ctrl key simulates the "A" Button on the Wii to confirm/send an action
- Letter O key simulates The "1" Button on the Wii, Letter p key simulates the "2" Button on the Wii (used for operating the recycling machine)
- Letter L simulates the "+" button on the wii used to toggle the character names display
Camera controls via dancemat:- The up arrow on the dancemat (keyboard shortcut W) moves the user forward
- The up-right arrow on the dancemat (keyboard shortcut E) turns the users view 45 degrees to the right
- The up-left arrow on the dancemat (keyboard shortcut Q) turns the users view 45 degrees to the left
- The down arrow on the dancemat (keyboard shortcut X) moves the user backward
- The "Start" button on the dance mat (keyboard shortcut S) has to be pressed when the user is at a portal point (signalled by blinking lights) to move to another scene